Upgrading iOS
This guide shows how to modify iOS projects to upgrade from older
versions of Cordova. Most of these instructions apply to projects
created with an older set of command-line tools that precede the
cordova
CLI utility. See The Command-Line Interface for information
how to update the version of the CLI.
NOTE: Xcode 6 is required. Currently, to submit to the Apple App Store, you should use the latest shipped version of the iOS SDK, which is iOS 8 and this is included only with Xcode 6.
Upgrading 3.6.0 Projects to 4.0.0
For non-CLI projects, run:
bin/update path/to/project
For CLI projects:
Update the
cordova
CLI version. See The Command-Line Interface.Run
cordova platform update ios
in your existing projects.
Upgrading 3.3.0 Projects to 3.4.0
For non-CLI projects, run:
bin/update path/to/project
For CLI projects:
Update the
cordova
CLI version. See The Command-Line Interface.Run
cordova platform update ios
Upgrading 3.2.0 Projects to 3.3.0
For non-CLI projects, run:
bin/update path/to/project
For CLI projects:
Update the
cordova
CLI version. See The Command-Line Interface.Run
cordova platform update ios
Upgrading 3.1.0 Projects to 3.2.0
For non-CLI projects, run:
bin/update path/to/project
For CLI projects:
Update the
cordova
CLI version. See The Command-Line Interface.Run
cordova platform update ios
Upgrading 3.0.0 Projects to 3.1.0
For non-CLI projects, run:
bin/update path/to/project
For CLI projects:
Update the
cordova
CLI version. See The Command-Line Interface.Run
cordova platform update ios
iOS 7 Issues:
Remove
width=device-width, height=device-height
from theindex.html
file'sviewport
meta
tag. (See the relevant bug.)Update your media, media-capture and splashscreen core plugins for iOS 7 support.
Xcode 5 Issues:
Update your Project Settings if Xcode 5 prompts you to do so (in the Issues Navigator).
Update your Compiler for C/C++/Objective-C setting, under the Build Settings tab, Build Options section. Choose Default compiler (Apple LLVM 5.0).
Upgrade to the CLI (3.0.0) from 2.9.0
Create a new Apache Cordova 3.0.0 project using the cordova CLI, as described in The Command-Line Interface.
Add your platforms to the cordova project, for example:
cordova platform add ios
.Copy the contents of the project's
www
directory to thewww
directory at the root of the cordova project you just created.Copy or overwrite any native assets from your original project (
Resources
, etc.), making sure to add any new files to the.xcodeproj
project. The iOS project builds inside theplatforms\ios
directory.Copy the
config.xml
into thewww
directory, and remove any plugin definitions. Modify settings here instead of the platform directory.Use the cordova CLI tool to install any plugins you need. Note that the CLI handles all core APIs as plugins, so they may need to be added. Only 3.0.0 plugins are compatible with the CLI.
Build and test.
Upgrading 2.9.0 Projects to 3.0.0
Download and extract the Cordova 3.0.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-3.0.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova.js
(note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into thewww
directory, and delete thewww/cordova.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova.js
file.Delete the
CordovaLib
directory, and copy theCordovaLib
directory from the new project into your project's root directory.
NOTE: Starting with Cordova 3.0.0, plugins are not pre-installed,
and you need to use the plugman
command-line utility to install them
yourself. See Using Plugman to Manage Plugins.
Upgrading 2.8.0 Projects to 2.9.0
Download and extract the Cordova 2.9.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.9.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova.js
(note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into thewww
directory, and delete thewww/cordova.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova.js
file.Delete the
CordovaLib
directory, and copy theCordovaLib
directory from the new project into your project's root directory.
Upgrading 2.7.0 Projects to 2.8.0
Download and extract the Cordova 2.8.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.8.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova.js
(note that it does not have a version suffix anymore, the version is in the file itself in the header) file from the new project into thewww
directory, and delete thewww/cordova-2.7.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova.js
file.Update any
<plugin>
tags in theconfig.xml
file to<feature>
tags. Note that existing<plugin>
tags still work, but are deprecated. You can copy this information in theconfig.xml
file for a new project. For example:<plugins> <plugin name="LocalStorage" value="CDVLocalStorage" /> <!-- other plugins --> </plugins> <!-- change to: (note that a <feature> tag is on the same level as <plugins> --> <feature name="LocalStorage"> <param name="ios-package" value="CDVLocalStorage" /> </feature> <!-- other <feature> tags -->
Delete the
CordovaLib
directory, and copy theCordovaLib
directory from the new project into your project's root directory.Add these two frameworks to your project:
OpenAL ImageIO
Update your project's target Build Settings. Under Linking → Other Linker Flags, edit "-Obj-C" to be "-ObjC".
Update your project's target Build Settings. Under Linking → Other Linker Flags, change "-all_load" to be
-force\_load ${BUILT\_PRODUCTS\_DIR}/libCordova.a
. You would only need to do this if you have the problem defined in this issue..
Upgrading 2.6.0 Projects to 2.7.0
Download and extract the Cordova 2.7.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.7.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. you need the assets from this new project.
Copy the
www/cordova-2.7.0.js
file from the new project into thewww
directory, and delete thewww/cordova-2.6.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-2.7.0.js
file.Update (or replace, if you never changed the file) the
AppDelegate.m
file according to the one from the new project (see this diff).In the
config.xml
file, remove this line.Delete the
CordovaLib
directory, and copy theCordovaLib
directory from the new project into your project's root directory.
Upgrading 2.5.0 Projects to 2.6.0
Download and extract the Cordova 2.6.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.6.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the project's
www/cordova-2.6.0.js
file into thewww
directory, and delete thewww/cordova-2.5.0.js
file.Update the Cordova script reference in the
www/index.html
file (along with any other files that reference the script) to refer to the newcordova-2.6.0.js
file.Update (or replace, if you never changed the file) the
AppDelegate.m
file according to the one from the new project (see this diff).In the
config.xml
file, add this new line.In the
config.xml
file, add this new line.In the
config.xml
file, UIWebViewBounce has been changed to DisallowOverscroll, and default values are different.In the
config.xml
file, theEnableLocation
preference has been deprecated.Delete the
CordovaLib
directory, and copy theCordovaLib
directory from the new project into your project's root directory.
Upgrading 2.4.0 Projects to 2.5.0
Download and extract the Cordova 2.5.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.5.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova-2.5.0.js
file from the new project into thewww
directory and delete thewww/cordova-2.4.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-2.5.0.js
file.Update (or replace, if you never changed the file) the
AppDelegate.m
file according to the one from the new project (see this diff).In the
config.xml
file, add these new lines.In the
config.xml
file, edit the root element, change it from cordova to widget.In the
config.xml
file, remove the OpenAllWhitelistURLsInWebView preference.Delete the
cordova
directory, and copy thecordova
directory from the new project into your project's root directory. In 2.5.0, this has updated scripts.Delete the
CordovaLib
directory, and copy theCordovaLib
directory from the new project into your project's root directory.
Upgrading 2.3.0 Projects to 2.4.0
Download and extract the Cordova 2.4.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.4.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova-2.4.0.js
file from the new project into thewww
directory, and delete thewww/cordova-2.3.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-2.4.0.js
file.Update (or replace, if you never changed the files) the
MainViewController.m
file according to the one from the new project (see this diff).Update (or replace, if you never changed the file) the
AppDelegate.m
file according to the one from the new project (see this diff).In the
config.xml
file, add this new line.Delete the
cordova
directory, and copy thecordova
directory from the new project into your project's root directory. In 2.4.0, this has fixed scripts.Delete the
CordovaLib
directory, and copy theCordovaLib
directory from the new project into your project's root directory.Add AssetsLibrary.framework as a resource to your project. (See Apple's documentation for instructions on how to do so.).
Upgrading 2.2.0 Projects to 2.3.0
Download and extract the Cordova 2.3.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.3.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova-2.3.0.js
file from the new project into thewww
directory, and delete thewww/cordova-2.2.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-2.3.0.js
file.Update (or replace, if you never changed the file) the
MainViewController.m
according to the one from the new project.Delete the
cordova
directory, and copy thecordova
directory from the new project into your project's root directory. In 2.3.0, this has new scripts.Delete the
CordovaLib
directory, and copy theCordovaLib
directory from the new project into your project's root directory.Convert the
Cordova.plist
file toconfig.xml
, by running the scriptbin/cordova\_plist\_to\_config\_xml
on your project file.Add the InAppBrowser plugin to the
config.xml
, by adding this tag under<cordova><plugins>
:<plugin name="InAppBrowser" value="CDVInAppBrowser" />
Note that Objective-C plugins are not whitelisted anymore. To whitelist your connections with the app whitelist, you need to set the
User-Agent
header of the connection to the same user-agent as the main Cordova WebView. You can get this by accessing theuserAgent
property off the main view-controller. The main view-controller (CDVViewController
) also has aURLisAllowed
method for you to check whether a URL passes the whitelist.Device API changes:
- For iOS, device.platform used to return
iPhone
,iPad
oriPod Touch
; now it returns (correctly)iOS
. - For iOS, device.name (now deprecated for all platforms) used to return the name of the user’s device (e.g. ‘Shazron’s iPhone 5′); now it returns what device.platform used to return:
iPhone
,iPad
oriPod Touch
. - For all platforms, there is a new property called device.model; this returns the specific device model, e.g.
iPad2,5
(for other platforms, this returns what device.name used to return).
- For iOS, device.platform used to return
Upgrading 2.1.0 Projects to 2.2.0
Download and extract the Cordova 2.2.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.2.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova-2.2.0.js
file from the new project into thewww
directory, and delete thewww/cordova-2.1.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-2.2.0.js
file.Update (or replace, if you never changed the file) the
MainViewController.m
according to the one from the new project:- Updated → viewWillAppear
Copy the
cordova
directory from the new project into your project's root directory. In 2.2.0, this has an updated 'emulate' script.Next, update the
CordovaLib
sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing whereCordovaLib
resides, the reference is an absolute file reference now.- Launch Terminal.app
- Go to the location where you installed Cordova (see Step 1), in the
bin
subdirectory Run the script below where the first parameter is the path to your project's
.xcodeproj
file:update_cordova_subproject path/to/your/project/xcodeproj
NOTE: In 2.2.0, the bin/create
script copy in the CordovaLib
sub-project into your project. To have the same kind of setup, just copy in the right CordovaLib
into your project directory, and update the CordovaLib
sub-project location (relative to the project) in the Xcode File Inspector.
Upgrading 2.0.0 Projects to 2.1.0
With Cordova 2.1.0, CordovaLib
has been upgraded to use Automatic Reference Counting (ARC). You don't need to upgrade to ARC to use CordovaLib, but if you want to upgrade your project to use ARC, please use the Xcode migration wizard from the menu: Edit → Refactor → Convert to Objective-C ARC..., de-select libCordova.a, then run the wizard to completion.
Download and extract the Cordova 2.1.0 source to a permanent directory location on your hard drive, for example to
~/Documents/Cordova-2.1.0
.Quit Xcode if it is running.
Using Terminal.app, navigate to the directory where you put the downloaded source above.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova-2.1.0.js
file from the new project into thewww
directory, and delete thewww/cordova-2.0.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-2.1.0.js
file.Update (or replace, if you never changed the file) the
AppDelegate.m
according to the one from the new project:- Edited → application:didFinishLaunchingWithOptions:
- Added → application:supportedInterfaceOrientationsForWindow:
Update (or replace, if you never changed the file) the
MainViewController.m
according to the one from the new project:- Added → viewWillAppear
Copy the
cordova
directory from the new project into your project's root directory. In 2.1.0, this has the updated scripts to support paths with spaces.Remove the
VERSION
file reference from your project (not the one inCordovaLib
).Next, update the
CordovaLib
sub-project reference. Beginning with Cordova 2.1.0, we are not using the CORDOVALIB Xcode variable anymore when referencing whereCordovaLib
resides, the reference is an absolute file reference now.- Launch Terminal.app
- Go to the location where you installed Cordova (see Step 1), in the
bin
subdirectory Run the script below where the first parameter is the path to your project's
.xcodeproj
file:update_cordova_subproject path/to/your/project/xcodeproj
Upgrading 1.9.0 Projects to 2.0.0
Install Cordova 2.0.0.
Create a new project, as described in iOS Shell Tool Guide. You need the assets from this new project.
Copy the
www/cordova-2.0.0.js
file from the new project into thewww
directory, and delete thewww/cordova-1.9.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-2.0.0.js
file.Copy the
cordova
directory from the new project into your project's root directory (if you want the project command-line tools).Add a new entry under
Plugins
in theCordova.plist
file, under the Supporting Files group. The key isDevice
and the value isCDVDevice
.Remove
Cordova.framework
.Remove
verify.sh
from the Supporting Files group.Select the project icon in the Project Navigator, select your project Target, then select the Build Settings tab.
Search for Preprocessor Macros, then remove all CORDOVA_FRAMEWORK=1 values.
Locate the
CordovaLib
directory that was installed in your hard-drive under your home folder'sDocuments
subdirectory.Locate the
CordovaLib.xcodeproj
file in theCordovaLib
directory, then drag and drop the file into your project. It should appear as a sub-project.Build your project, you should get some errors relating to
#import
directives.For the
#import
errors, change any quote-based imports in this style:#import "CDV.h"
to this brackets-based style:
#import <Cordova/CDV.h>
and remove any
#ifdef
wrappers around any Cordova imports, they are not needed anymore (the imports are now unified)Build your project again, and it should not have any
#import
errors.Select the project icon in the Project Navigator, select your project Target, then select the Build Phases tab.
Expand the Target Dependencies phase, then select the + button.
Select the
CordovaLib
target, then select the Add button.Expand the first Link Binary with Libraries phase (it should already contain a bunch of frameworks), then select the + button.
Select the
libCordova.a
static library, then select the Add button.Delete the Run Script phase.
Select the project icon in the Project Navigator, select your project Target, then select the Build Settings tab.
Search for Other Linker Flags, and add the values -force_load and -Obj-C.
Expand the
CordovaLib
sub-project.Locate the
VERSION
file, drag it into your main project (we want to create a link to it, not a copy).Select the Create groups for any added folders radio button, then select the Finish button.
Select the
VERSION
file that you just dragged in a previous step.Type the Option-Command-1 key combination to show the File Inspector (or menuitem View → Utilities → Show File Inspector).
Choose Relative to CORDOVALIB in the File Inspector for the drop-down menu for Location.
Set the Xcode preference Xcode Preferences → Locations → Derived Data → Advanced... to Unique, so that the unified headers can be found.
Select the project icon in the Project Navigator, select your Target, then select the Build Settings tab.
Search for Header Search Paths. For that setting, append these three values, including quotes:
"$(TARGET_BUILD_DIR)/usr/local/lib/include" "$(OBJROOT)/UninstalledProducts/include" "$(BUILT_PRODUCTS_DIR)"
Search for Other Linker Flags. For that setting, append this value:
-weak_framework CoreFoundation
Build your project, it should compile and link with no issues.
Select your project from the Scheme drop-down, and then select iPhone 5.1 Simulator.
Select the Run button.
NOTE: If your project is not working as expected in the Simulator, please take a note of any errors in the console log in Xcode for clues.
Upgrading 1.8.x Projects to 1.9.0
Install Cordova 1.9.0.
Create a new project. You will need some of the assets from this new project.
Copy the
www/cordova-1.9.0.js
file from the new project into thewww
directory, and delete thewww/cordova-1.8.x.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-1.9.0.js
file.
NOTE: 1.9.0 supports the new BackupWebStorage
boolean Cordova.plist
setting. It's enabled by default, so set it to
false
to disable it, especially on iOS 6. See Release Notes: Safari and UIKit Section
Upgrading 1.7.0 Projects to 1.8.x
Install Cordova 1.8.0.
Create a new project. You will need some of the assets from this new project.
Copy the
www/cordova-1.8.0.js
file from the new project into thewww
directory, and delete thewww/cordova-1.7.x.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-1.8.0.js
file.
If you intend on using the Capture API, you will need the new iPad retina-display assets:
Copy the
Resources/Capture.bundle
item from the new project into your project directory, over-writing your existingResources/Capture.bundle
item.In your project, select the
Capture.bundle
item into your Project Navigator in Xcode, type the Delete key, then select Remove Reference from the resulting dialog.Drag the new
Capture.bundle
from Step 1 above into your Project Navigator in Xcode, then select the Create groups for any added folders radio button.
Upgrading 1.6.x Projects to 1.7.0
Install Cordova 1.7.0.
Create a new project. You will need some of the assets from this new project.
Copy the
www/cordova-1.7.0.js
file from the new project into thewww
directory, and delete thewww/cordova-1.6.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-1.7.0.js
file.
Upgrading 1.5.0 Projects to 1.6.x
Install Cordova 1.6.1.
Make a backup of
AppDelegate.m
,AppDelegate.h
,MainViewController.m
,MainViewController.h
, andCordova.plist
in your project.Create a new project. You will need some of the assets from this new project.
Copy these files from the new project into your 1.5.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
AppDelegate.h AppDelegate.m MainViewController.h MainViewController.m Cordova.plist
Add all the new
MainViewController
andAppDelegate
files into your Xcode project.Copy the
www/cordova-1.6.1.js
file from the new project into thewww
directory, and delete thewww/cordova-1.5.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newcordova-1.6.1.js
file.Add the new
Cordova.plist
file into your project. This is necessary because the core plugin service names must change to match the ones from Android and BlackBerry, for a unified Cordova JavaScript file (cordova-js
).Integrate any settings, Plugins and ExternalHosts entries that you had in your backed-up Cordova.plist into the new
Cordova.plist
.Integrate any project-specific code that you have in your backed-up
AppDelegate.h
andAppDelegate.m
into the newAppDelegate
files. AnyUIWebViewDelegate
orCDVCommandDelegate
code inAppDelegate.m
needs to go intoMainViewController.m
now (see commented-out sections in that file).Integrate any project-specific code that you have in your backed-up
MainViewController.h
andMainViewController.m
into the new MainViewController files.Click on the project icon in the Project Navigator, select your Project, then select the Build Settings tab.
Enter Compiler for C/C++/Objective-C in the search field.
Select the Apple LLVM Compiler 3.1 value.
Upgrading 1.4.x Projects to 1.5.0
Install Cordova 1.5.0.
Create a new project and run it once. You will need some of the assets from this new project.
Copy the
www/cordova-1.5.0.js
file from the new project into thewww
directory, and delete thewww/phonegap-1.4.x.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the new Cordovacordova-1.5.0.js
file.Find
PhoneGap.framework
in your Project Navigator, select it.Type the Delete key and delete the
PhoneGap.framework
reference in the Project Navigator.Type the Option-Command-A key combination, which should drop down a sheet to add files to your project (the Add Files... sheet). Make sure the Created groups for any added folders radio button is selected.
Type the Shift-Command-G key combination, which should drop down another sheet for you to go to a folder (the Go to the folder: sheet).
Enter
/Users/Shared/Cordova/Frameworks/Cordova.framework
in the Go to the folder: sheet and then press the Go button.Press the Add button in the Add Files... sheet.
Select
Cordova.framework
in the Project Navigator.Type the Option-Command-1 key combination to show the File Inspector.
Choose Absolute Path in the File Inspector for the drop-down menu for Location.
Type the Option-Command-A key combination, which should drop down a sheet to add files to your project (the Add Files... sheet). Make sure the Created groups for any added folders radio button is selected.
Type the Shift-Command-G key combination, which should drop down another sheet for you to go to a folder (the Go to the folder: sheet).
Enter
~/Documents/CordovaLib/Classes/deprecated
in the Go to the folder: sheet and then press the Go button.Press the Add button in the Add Files... sheet.
In the
AppDelegate.h
,AppDelegate.m
, andMainViewController.h
files, replace the whole#ifdef PHONEGAP_FRAMEWORK
block with:#import "CDVDeprecated.h"
Click on the project icon in the Project Navigator, select your Target, then select the Build Settings tab.
Search for Framework Search Paths.
Replace the existing value with
/Users/Shared/Cordova/Frameworks
.Search for Preprocessor Macros.
For the first (combined) value, replace the value with CORDOVA_FRAMEWORK=YES.
Select the Build Phases tab.
Expand Run Script.
Replace any occurrences of PhoneGap with Cordova.
Find the
PhoneGap.plist
file in the Project Navigator, and click on the filename once to enter name edit mode.Rename
PhoneGap.plist
toCordova.plist
.Right-click on
Cordova.plist
and choose Open As → Source Code.Press Option-Command-F, choose Replace from the drop-down on the top left of the Source window.
Enter
com.phonegap
for the Find string, andorg.apache.cordova
for the Replace string, then press the Replace All button.Enter PG for the Find string, and CDV for the Replace string, then press the Replace All button.
Press Command-B to build. You still have deprecations that you can get rid of in the future (see
CDVDeprecated.h
. For example, replace classes in your code that use PG* to CDV*).
Upgrading 1.4.0 Projects to 1.4.1
Install Cordova 1.4.1.
Make a backup of
MainViewController.m
.Create a new project. You will need some of the assets from this new project.
Copy the
MainViewController.m
file from the new project into your 1.4.0-based project directory on disk, replacing the old file (backup your files first from step 2 above).Add the
MainViewController.m
file into your Xcode project.Integrate any project-specific code that you have in your backed-up
MainViewController.m
into the new file.Updating the
phonegap-1.4.0.js
file is optional, nothing has changed in the JavaScript between 1.4.0 and 1.4.1.
Upgrading 1.3.0 Projects to 1.4.0
Install Cordova 1.4.0.
Make a backup of
AppDelegate.m
andAppDelegate.h
in your project.Create a new project. You will need some of the assets from this new project.
Copy these files from the new project into your 1.3.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
AppDelegate.h AppDelegate.m MainViewController.h MainViewController.m MainViewController.xib
Add all the
MainViewController
files into your Xcode project.Copy the
www/phonegap-1.4.0.js
file from the new project into thewww
directory, and delete thewww/phonegap-1.3.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newphonegap-1.4.0.js
file.Add a new entry under
Plugins
in thePhoneGap.plist
file. The key iscom.phonegap.battery
and the value isPGBattery
.Integrate any project-specific code that you have in your backed-up
AppDelegate.h
andAppDelegate.m
into the new AppDelegate files.
Upgrading 1.2.0 Projects to 1.3.0
Install Cordova 1.3.0.
Make a backup of
AppDelegate.m
andAppDelegate.h
in your project.Create a new project. You will need some of the assets from this new project.
Copy these files from the new project into your 1.2.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
AppDelegate.h AppDelegate.m MainViewController.h MainViewController.m MainViewController.xib
Add all the
MainViewController
files into your Xcode project.Copy the
www/phonegap-1.3.0.js
file from the new project into thewww
directory, and delete thewww/phonegap-1.2.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newphonegap-1.3.0.js
file.Add a new entry under
Plugins
in thePhoneGap.plist
file. The key iscom.phonegap.battery
and the value isPGBattery
.Integrate any project-specific code that you have in your backed-up
AppDelegate.h
andAppDelegate.m
into the new AppDelegate files.
Upgrading 1.1.0 Projects to 1.2.0
Install Cordova 1.2.0.
Make a backup of
AppDelegate.m
andAppDelegate.h
in your project.Create a new project. You will need some of the assets from this new project.
Copy these files from the new project into your 1.1.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
AppDelegate.h AppDelegate.m MainViewController.h MainViewController.m MainViewController.xib
Add all the
MainViewController
files into your Xcode project.Copy the
www/phonegap-1.2.0.js
file from the new project into thewww
directory, and delete thewww/phonegap-1.1.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newphonegap-1.2.0.js
file.Add a new entry under
Plugins
in thePhoneGap.plist
file. The key iscom.phonegap.battery
and the value isPGBattery
.Integrate any project-specific code that you have in your backed-up
AppDelegate.h
andAppDelegate.m
into the new AppDelegate files.
Upgrading 1.0.0 Projects to 1.1.0
Install Cordova 1.1.0.
Make a backup of
AppDelegate.m
andAppDelegate.h
in your project.Create a new project. You will need some of the assets from this new project.
Copy these files from the new project into your 1.0.0-based project directory on disk, replacing any old files (backup your files first from step 2 above):
AppDelegate.h AppDelegate.m MainViewController.h MainViewController.m MainViewController.xib
Add all the
MainViewController
files into your Xcode project.Copy the
www/phonegap-1.1.0.js
file from the new project into thewww
directory, and delete thewww/phonegap-1.0.0.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newphonegap-1.1.0.js
file.Add a new entry under
Plugins
in thePhoneGap.plist
file. The key iscom.phonegap.battery
and the value isPGBattery
.Integrate any project-specific code that you have in your backed-up
AppDelegate.h
andAppDelegate.m
into the new AppDelegate files.
Upgrading 0.9.6 Projects to 1.0.0
Install Cordova 1.0.0.
Make a backup of
AppDelegate.m
andAppDelegate.h
in your project.Create a new project. You will need some of the assets from this new project.
Copy these files from the new project into your 0.9.6-based project directory on disk, replacing any old files (backup your files first from step 2 above):
AppDelegate.h AppDelegate.m MainViewController.h MainViewController.m MainViewController.xib
Add all the
MainViewController
files into your Xcode project.Copy the
www/phonegap-1.0.0.js
file from the new project into thewww
directory, and delete thewww/phonegap-0.9.6.js
file.Update the Cordova script reference in the
www/index.html
file (and any other files that contain the script reference) to point to the newphonegap-1.0.0.js
file.Add a new entry under
Plugins
in thePhoneGap.plist
file. The key iscom.phonegap.battery
and the value isPGBattery
.Integrate any project-specific code that you have in your backed-up
AppDelegate.h
andAppDelegate.m
into the new AppDelegate files.