Customize Icons

This section shows how to configure an application's icon for various platforms. Documentation about splash screen images can be found in the Cordova-Plugin-Splashscreen documentation Splashscreen plugin docs.

Configuring Icons in the CLI

When working in the CLI you can define application icon(s) via the <icon> element (config.xml). If you do not specify an icon, the Apache Cordova logo is used.

    <icon src="res/ios/icon.png" platform="ios" width="57" height="57" density="mdpi" />
Attributes Description
src Required
Location of the image file, relative to your project directory.
platform Optional
Target platform
width Optional
Icon width in pixels
height Optional
Icon height in pixels
target Optional
Windows
Destination filename for the image file and all its MRT companions

The following configuration can be used to define a single default icon which will be used for all platforms.

    <icon src="res/icon.png" />

For each platform, you can also define a pixel-perfect icon set to fit different screen resolutions.

Android

On Android, instead of using a single image for an icon, you can use two images (background and foreground) to create an Adaptive Icon.

Attributes Description
background Required for Adaptive
Location of the image (png or vector) relative to your project directory, or color reference
foreground Required for Adaptive
Location of the image (png or vector) relative to your project directory, or color reference
density Optional
Specified icon density

Adaptive Icons

To use the adaptive icons the background and foreground attributes must be defined in place of the src attribute. The src attribute is not used for adaptive icons.

Adaptive Icon with Images:

<platform name="android">
  <icon background="res/icon/android/ldpi-background.png" density="ldpi" foreground="res/icon/android/ldpi-foreground.png" />
  <icon background="res/icon/android/mdpi-background.png" density="mdpi" foreground="res/icon/android/mdpi-foreground.png" />
  <icon background="res/icon/android/hdpi-background.png" density="hdpi" foreground="res/icon/android/hdpi-foreground.png" />
  <icon background="res/icon/android/xhdpi-background.png" density="xhdpi" foreground="res/icon/android/xhdpi-foreground.png" />
  <icon background="res/icon/android/xxhdpi-background.png" density="xxhdpi" foreground="res/icon/android/xxhdpi-foreground.png" />
  <icon background="res/icon/android/xxxhdpi-background.png" density="xxxhdpi" foreground="res/icon/android/xxxhdpi-foreground.png" />
</platform>

Note: In this example, the foreground image will also be used as the fallback icon for Android devices that do not support the adaptive icons. The fallback icon can be overridden by setting the src attribute.

Adaptive Icon with Vectors:

<platform name="android">
  <icon background="res/icon/android/ldpi-background.xml" density="ldpi" foreground="res/icon/android/ldpi-foreground.xml" src="res/android/ldpi.png" />
  <icon background="res/icon/android/mdpi-background.xml" density="mdpi" foreground="res/icon/android/mdpi-foreground.xml" src="res/android/mdpi.png" />
  <icon background="res/icon/android/hdpi-background.xml" density="hdpi" foreground="res/icon/android/hdpi-foreground.xml" src="res/android/hdpi.png" />
  <icon background="res/icon/android/xhdpi-background.xml" density="xhdpi" foreground="res/icon/android/xhdpi-foreground.xml" src="res/android/xhdpi.png" />
  <icon background="res/icon/android/xxhdpi-background.xml" density="xxhdpi" foreground="res/icon/android/xxhdpi-foreground.xml" src="res/android/xxhdpi.png" />
  <icon background="res/icon/android/xxxhdpi-background.xml" density="xxxhdpi" foreground="res/icon/android/xxxhdpi-foreground.xml" src="res/android/xxxhdpi.png" />
</platform>

Note: In this example, the src attribute must be defined when then foreground attribute is defined with a vector or color.

Adaptive Icon with Colors:

Create a res/values/colors.xml resource file in your project directory to store the app's color definitions.

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <color name="background">#FF0000</color>
</resources>

In the config.xml, we will add resource-file to copy the colors.xml into the approprate location so that the colors are available during build time.

<platform name="android">
  <resource-file src="res/values/colors.xml" target="/app/src/main/res/values/colors.xml" />

  <icon background="@color/background" density="ldpi" foreground="res/icon/android/ldpi-foreground.png" />
  <icon background="@color/background" density="mdpi" foreground="res/icon/android/mdpi-foreground.png" />
  <icon background="@color/background" density="hdpi" foreground="res/icon/android/hdpi-foreground.png" />
  <icon background="@color/background" density="xhdpi" foreground="res/icon/android/xhdpi-foreground.png" />
  <icon background="@color/background" density="xxhdpi" foreground="res/icon/android/xxhdpi-foreground.png" />
  <icon background="@color/background" density="xxxhdpi" foreground="res/icon/android/xxxhdpi-foreground.png" />
</platform>

Standard Icons

    <platform name="android">
        <!--
            ldpi    : 36x36 px
            mdpi    : 48x48 px
            hdpi    : 72x72 px
            xhdpi   : 96x96 px
            xxhdpi  : 144x144 px
            xxxhdpi : 192x192 px
        -->
        <icon src="res/android/ldpi.png" density="ldpi" />
        <icon src="res/android/mdpi.png" density="mdpi" />
        <icon src="res/android/hdpi.png" density="hdpi" />
        <icon src="res/android/xhdpi.png" density="xhdpi" />
        <icon src="res/android/xxhdpi.png" density="xxhdpi" />
        <icon src="res/android/xxxhdpi.png" density="xxxhdpi" />
    </platform>

See Also

Browser

Icons are not applicable to the Browser platform.

iOS

    <platform name="ios">
        <!-- iOS 8.0+ -->
        <!-- iPhone 6 Plus  -->
        <icon src="res/ios/icon-60@3x.png" width="180" height="180" />
        <!-- iOS 7.0+ -->
        <!-- iPhone / iPod Touch  -->
        <icon src="res/ios/icon-60.png" width="60" height="60" />
        <icon src="res/ios/icon-60@2x.png" width="120" height="120" />
        <!-- iPad -->
        <icon src="res/ios/icon-76.png" width="76" height="76" />
        <icon src="res/ios/icon-76@2x.png" width="152" height="152" />
        <!-- Spotlight Icon -->
        <icon src="res/ios/icon-40.png" width="40" height="40" />
        <icon src="res/ios/icon-40@2x.png" width="80" height="80" />
        <!-- iOS 6.1 -->
        <!-- iPhone / iPod Touch -->
        <icon src="res/ios/icon.png" width="57" height="57" />
        <icon src="res/ios/icon@2x.png" width="114" height="114" />
        <!-- iPad -->
        <icon src="res/ios/icon-72.png" width="72" height="72" />
        <icon src="res/ios/icon-72@2x.png" width="144" height="144" />
        <!-- iPad Pro -->
        <icon src="res/ios/icon-167.png" width="167" height="167" />
        <!-- iPhone Spotlight and Settings Icon -->
        <icon src="res/ios/icon-small.png" width="29" height="29" />
        <icon src="res/ios/icon-small@2x.png" width="58" height="58" />
        <icon src="res/ios/icon-small@3x.png" width="87" height="87" />
        <!-- iPad Spotlight and Settings Icon -->
        <icon src="res/ios/icon-50.png" width="50" height="50" />
        <icon src="res/ios/icon-50@2x.png" width="100" height="100" />
        <!-- iPad Pro -->
        <icon src="res/ios/icon-83.5@2x.png" width="167" height="167" />
    </platform>

See Also

Windows

For Windows the recommended approach to define application icons is to use the target attribute.

    <platform name="windows">
        <icon src="res/windows/storelogo.png" target="StoreLogo" />
        <icon src="res/windows/smalllogo.png" target="Square30x30Logo" />
        <icon src="res/windows/Square44x44Logo.png" target="Square44x44Logo" />
        <icon src="res/windows/Square70x70Logo.png" target="Square70x70Logo" />
        <icon src="res/windows/Square71x71Logo.png" target="Square71x71Logo" />
        <icon src="res/windows/Square150x150Logo.png" target="Square150x150Logo" />
        <icon src="res/windows/Square310x310Logo.png" target="Square310x310Logo" />
        <icon src="res/windows/Wide310x150Logo.png" target="Wide310x150Logo" />
    </platform>

where src is the path to the icon which needs to be added.

The Windows platform handles MRT icons automatically, so if you specify src="res/windows/storelogo.png" the following files will be copied into the application's images folder: res/windows/storelogo.scale-100.png, res/windows/storelogo.scale-200.png, etc.

TODO Define what MRT is.

The target attribute specifies the base name for the resultant icons. For every icon file, its destination filename is calculated as target + '.' + MRT_qualifiers + extension(src). For the icons to display properly in the application, every target value should be one of the icon filenames defined in the application's .appxmanifest file.

Summarizing the above... using the target attribute it is possible to:

  • define a group of icons for different device scale factors using a single <icon ...> element, for example: xml <icon src="res/windows/AppListIcon.png" target="Square44x44Logo" /> which is equivalent to the following lines: xml <icon src="res/windows/Square44x44Logo.scale-100.png" width="44" height="44" /> <icon src="res/windows/Square44x44Logo.scale-150.png" width="66" height="66" /> <icon src="res/windows/Square44x44Logo.scale-200.png" width="88" height="88" /> <icon src="res/windows/Square44x44Logo.scale-240.png" width="106" height="106" />
  • define icons with scale factors other than scale-100 and scale-240 (and any other MRT qualifiers)

Although it is not recommended, it is also possible to define icons using the width and height attributes:

    <platform name="windows">
        <icon src="res/windows/logo.png" width="150" height="150" />
        <icon src="res/windows/smalllogo.png" width="30" height="30" />
        <icon src="res/windows/storelogo.png" width="50" height="50" />
        <icon src="res/windows/Square44x44Logo.scale-100.png" width="44" height="44" />
        <icon src="res/windows/Square44x44Logo.scale-240.png" width="106" height="106" />
        <icon src="res/windows/Square70x70Logo.scale-100.png" width="70" height="70" />
        <icon src="res/windows/Square71x71Logo.scale-100.png" width="71" height="71" />
        <icon src="res/windows/Square71x71Logo.scale-240.png" width="170" height="170" />
        <icon src="res/windows/Square150x150Logo.scale-240.png" width="360" height="360" />
        <icon src="res/windows/Square310x310Logo.scale-100.png" width="310" height="310" />
        <icon src="res/windows/Wide310x150Logo.scale-100.png" width="310" height="150" />
        <icon src="res/windows/Wide310x150Logo.scale-240.png" width="744" height="360" />
    </platform>

See Also:

Electron

Customizing the Application's Icon

Customized icon(s) can be declared with the <icon> element(s) in the config.xml file. There are two types of icons that can be defined, the application icon and the package installer icon. These icons should be defined in the Electron's platform node <platform name="electron">.

One icon can be used for the application and installer, but this icon should be at least 512x512 pixels to work across all operating systems.

Notice: If a customized icon is not provided, the Apache Cordova default icons are used.

Notice: macOS does not display custom icons when using cordova run. It defaults to the Electron's icon.

<platform name="electron">
    <icon src="res/electron/icon.png" />
</platform>

You can supply unique icons for the application and installer by setting the target attribute. As mentioned above, the installer image should be 512x512 pixels to work across all platforms.

<platform name="electron">
    <icon src="res/electron/app.png" target="app" />
    <icon src="res/electron/installer.png" target="installer" />
</platform>

For devices that support high-DPI resolutions, such as Apple's Retina display, you can create a set of images with the same base filename but suffix with its multiplier.

For example, if the base image's filename icon.png and is the standard resolution, then icon@2x.png will be treated as a high-resolution image that with a DPI doubled from the base.

  • icon.png (256px x 256px)
  • icon@2x.png (512px x 512px)

If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes. For example:

<platform name="electron">
    <icon src="res/electron/icon.png" />
    <icon src="res/electron/icon@1.5x.png" />
    <icon src="res/electron/icon@2x.png" />
    <icon src="res/electron/icon@4x.png" target="installer" />
</platform>